#include "gameMechanics.h"
#include "mapMechanics.h"
#include "fightMechanics.h"

void main()
{
	//TJD- ADDED new range(attack), positions, team
	Entity knight(5, 2, 4, 2, 10, 1, 33, 1);
	Entity warrior(3, 5, 3, 5, 10,2, 3, 2); 

	int gameTick = 1;

	//DECLARE fight
	fight(knight, warrior);

	cout << "\n" << endl;
	system("PAUSE");
}
